Here's what Dying Light 2's nights are like
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The city is full of multiple human factions, each of which will vie for your assistance, cooperation, or death.
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But you're not alone in this grim locale. Set 15 years after the first game, your mission is to retrieve an object which could 'change the future of humankind.' A source of clean water? A way to turn the Wi-Fi back on? Your guess is as good as ours. Though specifics on Dying Light 2's plot haven't been revealed, the developers have given us some broad strokes of what we can expect. Techland is also joined by at least one member of The Witcher 3 writing team: Karolina Stachyra, known for her work on the Bloody Baron questline. Chris Avellone helped us to define that world, define the rules that govern it, and define the factions that operate in the city." "Right now, everything is brutal, primal and merciless. "It's a setting that explains, presents a world where the civilisation has gone back to dark ages," Smektala told Digital Foundry. (Avellone is no longer contributing to Dying Light 2 after he was accused of sexual misconduct by several individuals.) Lead designer Tymon Smektala discussed the "modern dark ages" setting with Digital Foundry, saying that they had partnered with Chris Avellone to define the world and its rules. But for the moment, the most exciting part remains the gun-free melee combat and running wild-and-free on the rooftops and ruins of Dying Light 2's massive city.
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We don't yet know how the smaller sample will add up in the larger story-and access to the other districts of the city-and there could be far more compelling characters and choices ahead. As you sway the groups who control an area, you may find parkour aids from helping out the survivors, or traps for killing zombies if you work for the more militaristic and ironically named peacekeepers. These choices do have concrete results that can be worth your time, though. "Every conversation I had was overwrought and amusingly melodramatic" Wes said, ".the writing and acting for story beats feel like they belong to a game from a half decade ago that hasn't aged particularly well." He also detailed further that the characters all feel morally ambiguous, but in a fairly obvious way we've come to expect from anything painting itself with the post-apocalypse color scheme.
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He got to electrocute goats for fun and profit-earning himself a shocking mod for his mace-but didn't have the same level of enthusiasm for the ambitiously described branching narratives. Our own Wes Fenlon got hands-on with Dying Light 2 for a four hour preview of what's to come. Dying Light 2 has (fairly melodramatic) narrative choices Aiden does the classic Dying Light double-kick, slows time with blocks, and has an over-the-top ground pound too. Gamescom's 'decide the fate of the city' trailer has more parkour and combat, demonstrating the grappling hook, ziplines, and glider some more as well as showing some combat. Aiden and a partner sneak through a dark hospital, keeping quiet and low to the ground to avoid being noticed by the infected. Check it out above.Īnother Dying Light 2 video focuses on stealth, showing off improvements Techland has made since the first game.
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We also see new traversal gadgets, like pulleys that zip Aiden to a rooftop, a swinging hook, and a glider.ĭying Light 2's premier trailer from 2018 gave us a snapshot of what to expect from the game's branching storyline, where entire parts of the city will change based on your choices.
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The demo is an impressive showcase of Dying Light 2's ambitious expanded parkour systems, combat, and choice-driven story. The long demo shown behind closed doors at E3 2019 was worth the wait. This one is an overview of Dying Light 2's story, factions, and nighttime. In May 2021, Techland showed off a new seven-minute gameplay trailer.